P+ - Bowser - Subaction - AttackAirLw
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Stats
IASA: |
59 |
Auto Cancel Window: |
1-10, 53-61 |
Auto Cancel Lag: |
4 |
Landing Lag: |
40 |
Landing Lag (L-Cancel): |
20 |
Partially Intangible: |
11-42 |
Hitboxes active: |
11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-42 |
Hitbox set 0 hits: |
11, 14, 17, 20, 23, 26, 29, 32, 35, 38 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:23-24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:26-27
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:29-30
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:32-33
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:35-36
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
1 |
2 |
50 |
0 |
100 |
240 |
Slash |
Slash |
2 |
2 |
3 |
|
0 |
2 |
2 |
25 |
0 |
100 |
80 |
Slash |
Slash |
2 |
2 |
3 |
|
Frames:38-42
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
60 |
270 |
Slash |
Kick |
4 |
3 |
3 |
|
0 |
1 |
3 |
30 |
60 |
270 |
Slash |
Kick |
4 |
3 |
3 |
|
0 |
2 |
3 |
30 |
60 |
270 |
Slash |
Kick |
4 |
3 |
3 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.3333, unk: 0 }
- AsyncWait(13.0)
- Subroutine(0x15000)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 9 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 240, wdsk: 50, kbg: 100, shield_damage: 2, bkb: 0, size: 5.85, x_offset: 0.0, y_offset: 5.85, z_offset: 5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 240, wdsk: 50, kbg: 100, shield_damage: 2, bkb: 0, size: 5.85, x_offset: 0.0, y_offset: 5.85, z_offset: -5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 25, kbg: 100, shield_damage: 2, bkb: 0, size: 8.2, x_offset: 0.0, y_offset: 1.35, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 4, bkb: 30, size: 5.85, x_offset: 0.0, y_offset: 5.85, z_offset: 5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 4, bkb: 30, size: 5.85, x_offset: 0.0, y_offset: 5.85, z_offset: -5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 60, shield_damage: 4, bkb: 30, size: 9.38, x_offset: 0.0, y_offset: 1.35, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- Armor { armor_type: None, tolerance: 0.0 }
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(49.0)
- Subroutine(0x14ed8)
- AsyncWait(69.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(77.0)
- AllowInterrupts
GFX
SFX
- SyncWait(13.0)
- loop 7 times:
- SoundEffect1(115)
- SoundEffect1(55)
- SoundEffect1(3754)
- SyncWait(5.0)
Other
- AsyncWait(13.0)
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- RumbleLoop { unk1: 3, unk2: 25 }
- AsyncWait(14.0)
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 5.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 5.0, random_y_rotation: 5.0, random_z_rotation: 5.0 }), terminate_with_animation: true })
- SyncWait(8.0)
- AsyncWait(49.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }