P+ - Kirby - Subaction - AttackAirLw
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Stats
IASA: |
50 |
Auto Cancel Window: |
1-12, 43-55 |
Auto Cancel Lag: |
4 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
13-14, 16-17, 19-20, 22-23, 25-26, 28-29 |
Hitbox set 0 hits: |
13, 16, 19, 22, 25, 28 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
Frames:25-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
Frames:28-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
10 |
100 |
270 |
Normal |
Kick |
3 |
3 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.42, unk: 0 }
- AsyncWait(17.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 6.05, x_offset: 0.0, y_offset: -2.67, z_offset: 5.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 4.69, x_offset: 0.0, y_offset: 4.0, z_offset: 1.84, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(47.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(54.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(1.0)
- SoundEffect1(1197)
- SyncWait(16.0)
- SoundEffect1(55)
- SyncWait(3.0)
- SoundEffect1(55)
- SyncWait(3.0)
- SoundEffect1(55)
- SyncWait(3.0)
- SoundEffect1(55)
- SyncWait(3.0)
- SoundEffect1(55)
- SyncWait(3.0)
- SoundEffect1(55)
Other
- AsyncWait(16.0)
- RumbleLoop { unk1: 2, unk2: 30 }
- AsyncWait(17.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 407, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 10.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 407, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 10.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)