P+ - Kirby - Subaction - SpecialAirNTurn

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Stats

IASA: None
Subaction Index: 0x209

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. Subroutine(0x3bf20)
  3. AsyncWait(20.0)
  4. ReverseDirection
  5. AsyncWait(27.5)
  6. Subroutine(0x3e9e8)
  7. AsyncWait(50.0)
  8. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  9. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  10. AsyncWait(51.0)
  11. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
  12. AsyncWait(52.0)
  13. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(10))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 3.94, x_offset: 0.0, y_offset: 4.23, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(11))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(12))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -14.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  16. SyncWait(5.0)
  17. DeleteAllHitBoxes
  18. SyncWait(12.0)
  19. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
  20. Subroutine(0x3ea28)

GFX

  1. Goto(SpecialNTurn GFX 0x11b00)

SFX

  1. Goto(SpecialNTurn SFX 0x32260)

Other

  1. Subroutine(SpecialN Other 0x5bc0)