P+ - Kirby - Subaction - SpecialNEatWalkSlow

|

Stats

IASA: None
Subaction Index: 0x2d6

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 45, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })

GFX

    SFX

    1. AsyncWait(29.0)
    2. SoundEffect1(3081)
    3. SoundEffect1(3129)
    4. SyncWait(15.0)
    5. SoundEffect1(3082)
    6. SoundEffect1(3127)
    7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    9. Goto(SpecialNEatWalkSlow SFX 0x20fb8)

    Other

    1. Rumble { unk1: 16, unk2: 0 }
    2. AsyncWait(30.0)
    3. Rumble { unk1: 16, unk2: 0 }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(SpecialNEatWalkSlow Other 0x8850)