P+ - Kirby - Subaction - SpecialNEnd_5

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Stats

IASA: None
Hitboxes active: 5-6
Hitbox set 0 hits: 5
Subaction Index: 0x23f

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Rehit Rate Shieldstun Hitlag Targets
0 2 15 80 100 70 Slash Unknown(24) AD false 13 8 7

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(1.0)
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  4. AsyncWait(4.0)
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 13, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. AsyncWait(6.0)
  7. DeleteAllHitBoxes

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 280, graphic: 4, bone: 400, x_offset: 1.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(6966)
  3. SoundEffect1(6968)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 12, unk2: 0 }
  4. AsyncWait(16.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }