P+ - Kirby - Subaction - SpecialNLoop_6

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Stats

IASA: None
Subaction Index: 0x293

Scripts

Main

  1. loop Infinite times:
    1. IntVariableIncrement { variable: LongtermAccessInt (0x5c) }
    2. SyncWait(28.0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 1, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop 17 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. FlashEffectOverlay { red: 128, green: 144, blue: 255, alpha: 80 }
    3. SyncWait(1.0)
    4. SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 255, alpha: 0 }
    5. SyncWait(8.0)
    6. RemoveFlashEffect
    7. SyncWait(2.0)
  3. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. FlashEffectOverlay { red: 128, green: 192, blue: 255, alpha: 150 }
    3. SyncWait(1.0)
    4. SetColorOfFlashEffectOverlay { transition_time: 4, red: 0, green: 0, blue: 255, alpha: 0 }
    5. SyncWait(4.0)
    6. FlashEffectOverlay { red: 0, green: 128, blue: 255, alpha: 180 }
    7. SyncWait(1.0)
    8. SetColorOfFlashEffectOverlay { transition_time: 4, red: 0, green: 0, blue: 255, alpha: 0 }
    9. SyncWait(4.0)

SFX

    Other

    1. ItemVisibility(false)
    2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 100 })
    3. AsyncWait(1.0)
    4. RumbleLoop { unk1: 2, unk2: 0 }