P+ - Kirby - Subaction - SpecialNHeavy

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Stats

IASA: None
Subaction Index: 0x236

Scripts

Main

  1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  2. AsyncWait(5.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  4. FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 100 }
  5. AsyncWait(6.0)
  6. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  8. if ((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dea)))
    1. loop 8 times:
      1. GenerateArticle { article_id: 13, subaction_only: true }
      2. SyncWait(2.0)
  9. else
    1. loop 4 times:
      1. GenerateArticle { article_id: 13, subaction_only: true }
      2. SyncWait(3.0)
  10. FrameSpeedModifier { multiplier: 2.2, unk: 0 }
  11. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  12. AsyncWait(44.0)
  13. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(6.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 288, graphic: 1, bone: 412, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(8.0)

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(1182)
  3. SyncWait(1.0)
  4. SoundEffect1(6931)

Other

  1. AsyncWait(6.0)
  2. RumbleLoop { unk1: 2, unk2: 0 }