P+ - Kirby - Subaction - SpecialNDrillGround

|

Stats

IASA: None
Subaction Index: 0x322

Scripts

Main

  1. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  2. SetEdgeSlide(Unknown(2))
  3. AsyncWait(18.0)
  4. SyncWait(1.0)
  5. ItemVisibility(false)
  6. SyncWait(1.0)
  7. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  8. SyncWait(1.0)
  9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  10. AsyncWait(26.0)
  11. CreateInterrupt { interrupt_id: None, action: 0x1a7, requirement: (CharacterExists) }

GFX

  1. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.08, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. SoundEffectOther2(24690)

SFX

    Other