P+ - Kirby - Subaction - SpecialAirNStart_5
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Stats
IASA: |
None |
Subaction Index: |
0x22a |
Scripts
Main
- AsyncWait(25.0)
- IntVariableSet { variable: RandomAccessInt (0x8), value: 5423 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 55, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: -3.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(232), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 55, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 2.75, z_offset: 1.25, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(232), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 12, bone: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 16, bone: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
- loop 4 times:
- GraphicEffect(GraphicEffect { graphic: 19, bone: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 2.0, random_y_offset: 2.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(5.0)
- AsyncWait(24.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 100, alpha: 90 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 13, bone: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 11, bone: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 165.0, scale: 1.15, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(3.0)
SFX
- SoundEffect1(5424)
- FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 0, light_source_x: -70.0, light_source_y: -10.0 }
- SetColorOfFlashEffectLight { transition_time: 5, red: 255, green: 255, blue: 0, alpha: 200 }
- SyncWait(5.0)
- loop 6 times:
- FlashEffectOverlay { red: 255, green: 255, blue: 100, alpha: 100 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 0, alpha: 90 }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
- AsyncWait(24.0)
- SoundVoiceLow
- SoundEffect1(5415)
Other
- AsyncWait(25.0)
- Rumble { unk1: 13, unk2: 0 }
- SyncWait(2.0)
- SoundEffect1(113)
- SyncWait(3.0)
- SoundEffect1(5422)