P+ - Kirby - Subaction - SpecialNStart
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    10-11 | 
                
                
                    | Subaction Index: | 
                    
                    0x1ce | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:10
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            Grab | 
                            set action: 0xd0 | 
                             | 
                             | 
                             | 
                             | 
                             | 
                             | 
                               | 
                    
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.8889, unk: 0 }
 - AsyncWait(16.0)
 - ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
 - AsyncWait(17.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 400, size: 6.0, x_offset: 0.0, y_offset: 6.0, z_offset: 4.0, set_action: 208, target: AerialAndGrounded, unk: Some(2) })
 - SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 70, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
 - UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(400), Scalar(4.0), Scalar(0.0), Scalar(6.0), Scalar(4.0), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }
 
            GFX
            
            SFX
            - AsyncWait(1.0)
 - SoundEffect1(3115)
 
            Other