P+ - Link - Subaction - SpecialNStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
Stats
IASA: |
None |
Subaction Index: |
0x1ce |
Scripts
Main
- GenerateArticle { article_id: 0, subaction_only: true }
- ArticleVisibility { article_id: 0, visibility: false }
- GenerateArticle { article_id: 1, subaction_only: true }
- ArticleVisibility { article_id: 1, visibility: false }
- AsyncWait(3.0)
- ArticleVisibility { article_id: 0, visibility: true }
- AsyncWait(4.0)
- ArticleVisibility { article_id: 1, visibility: true }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(5.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(17.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 58, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(5.0)
SFX
- AsyncWait(12.0)
- SoundEffect1(479)
- SyncWait(46.0)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }