P+ - Link - Subaction - AirCatch

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Stats

IASA: None
Hitboxes active: 10-17, 21-23
Hitbox set 0 hits: 10, 21
Subaction Index: 0xea

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 60 30 361 Normal Kick 1 3 4

Frames:13-17

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 45 30 361 Normal Kick 1 3 4

Frames:21-23

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 9 80 50 100 Slash Slash 3 6 5

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 15 }
  2. GenerateArticle { article_id: 3, subaction_only: true }
  3. ArticleVisibility { article_id: 3, visibility: false }
  4. GenerateArticle { article_id: 4, subaction_only: true }
  5. ArticleVisibility { article_id: 4, visibility: false }
  6. AsyncWait(6.0)
  7. ArticleVisibility { article_id: 3, visibility: true }
  8. ArticleVisibility { article_id: 4, visibility: true }
  9. AsyncWait(9.0)
  10. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  11. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 60, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  12. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(3), Value(1)] }
  13. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(0)] }
  14. SyncWait(1.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  16. AsyncWait(12.0)
  17. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 45, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  18. AsyncWait(17.0)
  19. DeleteAllHitBoxes
  20. AsyncWait(20.0)
  21. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 100, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 80, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  22. AsyncWait(23.0)
  23. DeleteAllHitBoxes
  24. AsyncWait(34.0)
  25. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(3)] }
  26. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(1)] }
  27. AsyncWait(53.0)
  28. ArticleRemove(3)
  29. ArticleRemove(4)

GFX

  1. AsyncWait(8.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 67, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(537)
  3. SyncWait(12.0)
  4. SoundEffect1(538)
  5. SyncWait(26.0)
  6. SoundEffect1(538)

Other

  1. ItemVisibility(false)
  2. AsyncWait(3.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(9.0)
  5. Rumble { unk1: 4, unk2: 0 }
  6. AsyncWait(55.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }