P+ - Link - Subaction - AirCatch
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Stats
IASA: |
None |
Hitboxes active: |
10-17, 21-23 |
Hitbox set 0 hits: |
10, 21 |
Subaction Index: |
0xea |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
60 |
30 |
361 |
Normal |
Kick |
1 |
3 |
4 |
|
Frames:13-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
45 |
30 |
361 |
Normal |
Kick |
1 |
3 |
4 |
|
Frames:21-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
80 |
50 |
100 |
Slash |
Slash |
3 |
6 |
5 |
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Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 15 }
- GenerateArticle { article_id: 3, subaction_only: true }
- ArticleVisibility { article_id: 3, visibility: false }
- GenerateArticle { article_id: 4, subaction_only: true }
- ArticleVisibility { article_id: 4, visibility: false }
- AsyncWait(6.0)
- ArticleVisibility { article_id: 3, visibility: true }
- ArticleVisibility { article_id: 4, visibility: true }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 60, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(3), Value(1)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(0)] }
- SyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 45, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
- AsyncWait(20.0)
- CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 100, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 80, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(23.0)
- DeleteAllHitBoxes
- AsyncWait(34.0)
- UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(3)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(1)] }
- AsyncWait(53.0)
- ArticleRemove(3)
- ArticleRemove(4)
GFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 67, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- SoundEffect1(537)
- SyncWait(12.0)
- SoundEffect1(538)
- SyncWait(26.0)
- SoundEffect1(538)
Other
- ItemVisibility(false)
- AsyncWait(3.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(9.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(55.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }