P+ - Link - Subaction - FinalStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
Stats
IASA: |
None |
Hitboxes active: |
13-14 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x1e0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
30 |
0 |
100 |
22 |
Paralyze |
Burn |
false |
4 |
4 |
|
0 |
1 |
5 |
30 |
0 |
100 |
22 |
Paralyze |
Burn |
false |
4 |
4 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 30, trajectory: 45, kbg: 90, wdsk: 0, bkb: 30, effect: Slash, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 2, sfx: Slash, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- CameraCloseup(CameraCloseup { zoom_time: 12, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(8, 34)
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 22, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 22, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- CameraNormal
- AsyncWait(34.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- AsyncWait(37.0)
- DeleteAllGrabBoxes
- UnknownEvent { namespace: 0x6, code: 0x13, unk1: 0x0, arguments: [] }
GFX
- AsyncWait(29.0)
- UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(14811139), Value(0), Scalar(0.0), Scalar(10.0), Scalar(7.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Bool(false)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(33.0)
- SoundEffect1(445)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(30.0)
- Rumble { unk1: 15, unk2: 0 }