P+ - Link - Subaction - SpecialNLoop

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Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

    GFX

    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 3, graphic: 3, bone: 67, x_offset: 1.5, y_offset: 0.5, z_offset: -0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      2. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      3. SyncWait(4.0)
      4. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      5. SyncWait(4.0)

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(480)
    3. SyncWait(1.0)
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(SpecialNLoop SFX 0x13e88)

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. AsyncWait(3.0)
    4. RumbleLoop { unk1: 2, unk2: 12 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(SpecialNLoop Other 0x7830)