P+ - Marth - Subaction - SpecialNLoop

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

    GFX

    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 220 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 100, green: 0, blue: 240, alpha: 0 }
    4. SetColorOfFlashEffectOverlay { transition_time: 90, red: 100, green: 0, blue: 240, alpha: 180 }
    5. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. SyncWait(5.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      4. SyncWait(5.0)
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectTransient(4426)

    Other

    1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 200.0, speed: 2.0, size: 0.3, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 80 })
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. AsyncWait(1.0)
    4. RumbleLoop { unk1: 2, unk2: 0 }