P+ - Marth - Subaction - SpecialHi
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Stats
IASA: |
None |
Fully Intangible: |
5 |
Hitboxes active: |
5-11 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1e8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
80 |
70 |
361 |
Slash |
Slash |
false |
7 |
7 |
|
0 |
1 |
10 |
60 |
70 |
74 |
Slash |
Slash |
false |
6 |
6 |
|
0 |
2 |
10 |
60 |
70 |
74 |
Slash |
Slash |
false |
6 |
6 |
|
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
90 |
361 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
1 |
7 |
20 |
90 |
74 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
2 |
6 |
20 |
90 |
74 |
Normal |
Punch |
false |
4 |
4 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.10625) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- LedgeGrabEnable(Disable)
- AsyncWait(4.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 80, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 5.2429667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 74, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 74, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThan value(0)))
- Posture(3)
- Posture(4)
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 5.2429667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 74, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 74, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.125, x_offset: 0.0, y_offset: 1.7968667, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(20.0)
- FloatVariableSet { variable: RandomAccessFloat (0x401), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x402), value: 0 }
- loop Infinite times:
- if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- if ((RandomAccessFloat (0x401) NotEqual scalar(0)))
- FloatVariableSet { variable: RandomAccessFloat (0x401), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x402), value: 0 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
- SyncWait(1.0)
GFX
- AsyncWait(1.0)
- SwordGlow(SwordGlow { color: 9, blur_length: 3, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.7, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(13.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(0.0)
- SoundEffect1(1691)
- SyncWait(4.0)
- SoundEffect1(4417)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 19, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }