P+ - Marth - Subaction - LightThrowB

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |

Stats

IASA: 23
Direction Reverse Frames: 8
Subaction Index: 0x100

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.15, unk: 0 }
  2. AsyncWait(8.0)
  3. ReverseDirection
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(12.0), Scalar(10.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
  6. AsyncWait(23.0)
  7. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(18.0)
      3. SlopeContourStand { leg_bone_parent: 4 }
      4. AsyncWait(29.0)
      5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }