P+ - Marth - Subaction - FinalStart

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Stats

IASA: None
Fully Intangible: 1-50
Subaction Index: 0x1ee

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(0.0), Scalar(10.0), Scalar(0.0), Scalar(0.0)] }
  3. CameraCloseup(CameraCloseup { zoom_time: 30, unk: 0, distance: 1.7, x_angle: 0.0, y_angle: 0.0 })
  4. TimeManipulation(4, 45)
  5. AsyncWait(40.0)
  6. CameraNormal

GFX

  1. SwordGlow(SwordGlow { color: 9, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.75, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  2. AsyncWait(25.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 1, bone: 64, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 2, bone: 64, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  5. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 3, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. SyncWait(10.0)

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(4367)
  3. SyncWait(11.0)
  4. SoundEffect1(1690)
  5. SyncWait(3.0)
  6. SoundEffectVictory(4392)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(15.0)
  3. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.5, stength: 120.0, speed: 8.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 15.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
  4. Rumble { unk1: 3, unk2: 45 }