P+ - Mewtwo - Subaction - FinalStart

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Stats

IASA: None
Hitboxes active: 21-42
Hitbox set 0 hits: 21
Subaction Index: 0x1e5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:21-41

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
0 0 15 120 0 100 270 Darkness Unknown(176) AD false 0.2 0.3 false 8 1
0 1 6 70 0 100 160 Darkness Unknown(176) AD false 0.2 0.3 false 4 0

Scripts

Main

  1. CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
  2. TimeManipulation(4, 30)
  3. AsyncWait(20.0)
  4. CameraNormal
  5. AsyncWait(29.0)
  6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 270, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.2, sdi_mult: 0.3, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unknown(176), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 160, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 30.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.2, sdi_mult: 0.3, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unknown(176), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(16398)
    3. SyncWait(27.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 0 }
    2. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
    3. Rumble { unk1: 14, unk2: 0 }