P+ - Mewtwo - Subaction - AttackHi4

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |

Stats

IASA: 61
Hitboxes active: 6-9, 12-13, 16-17, 20-21, 24-25, 28-29, 32-33
Hitbox set 0 hits: 6, 8, 12, 16, 20, 24, 28, 32
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 72 0 100 112 Darkness Burn 2 3
0 1 1 72 0 100 112 Darkness Burn 2 3

Frames:8-9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 40 0 100 95 Darkness Burn 2 3
0 1 1 18 0 100 170 Darkness Burn 2 3
0 2 1 18 0 100 170 Darkness Burn 2 3
0 3 1 8 0 100 95 Darkness Burn 2 3

Frames:12-13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 40 0 100 95 Darkness Burn 2 3
0 1 1 18 0 100 170 Darkness Burn 2 3
0 2 1 18 0 100 170 Darkness Burn 2 3
0 3 1 8 0 100 95 Darkness Burn 2 3

Frames:16-17

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 40 0 100 95 Darkness Burn 2 3
0 1 1 18 0 100 170 Darkness Burn 2 3
0 2 1 18 0 100 170 Darkness Burn 2 3
0 3 1 8 0 100 95 Darkness Burn 2 3

Frames:20-21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 40 0 100 95 Darkness Burn 2 3
0 1 1 18 0 100 170 Darkness Burn 2 3
0 2 1 18 0 100 170 Darkness Burn 2 3
0 3 1 8 0 100 95 Darkness Burn 2 3

Frames:24-25

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 40 0 100 95 Darkness Burn 2 3
0 1 1 18 0 100 170 Darkness Burn 2 3
0 2 1 18 0 100 170 Darkness Burn 2 3
0 3 1 8 0 100 95 Darkness Burn 2 3

Frames:28-29

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 40 0 100 95 Darkness Burn 2 3
0 1 1 18 0 100 170 Darkness Burn 2 3
0 2 1 18 0 100 170 Darkness Burn 2 3
0 3 1 8 0 100 95 Darkness Burn 2 3

Frames:32-33

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 40 118 90 Darkness Burn 6 6
0 1 10 40 118 80 Darkness Burn 6 6
0 2 10 40 118 80 Darkness Burn 6 6
0 3 10 40 118 90 Darkness Burn 6 6

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 112, wdsk: 72, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 112, wdsk: 72, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: -3.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(7.0)
  5. DeleteAllHitBoxes
  6. loop 6 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 5.88, x_offset: 0.0, y_offset: 11.77, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 170, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 4.31, x_offset: 0.0, y_offset: 19.61, z_offset: -5.49, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 170, wdsk: 18, kbg: 100, shield_damage: 0, bkb: 0, size: 4.31, x_offset: 0.0, y_offset: 19.61, z_offset: 5.49, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 8, kbg: 100, shield_damage: 0, bkb: 0, size: 3.53, x_offset: 0.0, y_offset: 20.39, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(2.0)
    6. DeleteAllHitBoxes
    7. SyncWait(2.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 5.1, x_offset: 0.0, y_offset: 23.53, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 6.47, x_offset: 0.0, y_offset: 19.61, z_offset: -7.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 6.47, x_offset: 0.0, y_offset: 19.61, z_offset: 7.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 40, size: 6.86, x_offset: 0.0, y_offset: 11.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(2.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(60.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. FlashEffectOverlay { red: 170, green: 0, blue: 170, alpha: 50 }
  3. SyncWait(1.0)
  4. loop 8 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  5. AsyncWait(7.0)
  6. SetColorOfFlashEffectOverlay { transition_time: 33, red: 187, green: 0, blue: 187, alpha: 0 }
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 16, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 16, bone: 70, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  10. AsyncWait(40.0)
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2555920), Bool(false), Bool(true)] }
  12. RemoveFlashEffect

SFX

  1. AsyncWait(7.0)
  2. SoundEffectStop(105)
  3. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 70, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 0, x_offset: 0.0, y_offset: 16.392, z_offset: 0.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 0, x_offset: 0.0, y_offset: 16.392, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    5. SyncWait(3.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 0, x_offset: 0.0, y_offset: 16.392, z_offset: 0.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.3, randomize: None, terminate_with_animation: false })
    7. SyncWait(3.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. AsyncWait(7.0)
  4. SoundEffect1(16437)
  5. RumbleLoop { unk1: 17, unk2: 30 }
  6. AsyncWait(31.0)
  7. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })