P+ - Zelda - Subaction - AttackHi4
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Stats
IASA: |
48 |
Hitboxes active: |
2, 4, 6, 8, 10, 12, 21, 23, 25, 27, 29, 31 |
Hitbox set 0 hits: |
2, 4, 6, 8, 10, 12, 21, 23, 25, 27, 29, 31 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
44 |
0 |
110 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
1 |
1 |
32 |
0 |
115 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
2 |
1 |
32 |
0 |
250 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
3 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
0 |
4 |
1 |
50 |
0 |
180 |
Electric |
Unknown(28) |
false |
0.7 |
0.25 |
2 |
2 |
|
Frame:31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
20 |
240 |
88 |
Electric |
MagicZap |
3 |
4 |
|
0 |
1 |
4 |
20 |
240 |
88 |
Electric |
MagicZap |
3 |
4 |
|
0 |
2 |
4 |
20 |
240 |
88 |
Electric |
MagicZap |
3 |
4 |
|
0 |
3 |
4 |
20 |
240 |
88 |
Electric |
MagicZap |
3 |
4 |
|
Scripts
Main
- SyncWait(1.0)
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.28, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 44, size: 2.65, x_offset: 0.0, y_offset: 11.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 115, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 32, size: 4.25, x_offset: 0.0, y_offset: 9.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 250, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 32, size: 3.25, x_offset: 0.0, y_offset: 17.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 15.88, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 15.88, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(20.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.28, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 44, size: 2.65, x_offset: 0.0, y_offset: 11.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 115, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 32, size: 4.25, x_offset: 0.0, y_offset: 9.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 250, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 32, size: 3.25, x_offset: 0.0, y_offset: 17.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 15.88, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 15.88, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(28), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 88, wdsk: 0, kbg: 240, shield_damage: 0, bkb: 20, size: 5.32, x_offset: 0.0, y_offset: 9.27, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 88, wdsk: 0, kbg: 240, shield_damage: 0, bkb: 20, size: 4.42, x_offset: 0.0, y_offset: 18.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 88, wdsk: 0, kbg: 240, shield_damage: 0, bkb: 20, size: 4.77, x_offset: 0.0, y_offset: 16.86, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 88, wdsk: 0, kbg: 240, shield_damage: 0, bkb: 20, size: 4.77, x_offset: 0.0, y_offset: 16.86, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(47.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- if ((InternalConstantInt(CharacterDirection) GreaterThanOrEqual scalar(0)))
- Subroutine(0x21ef0)
- else
- Subroutine(0x22038)
- AsyncWait(31.0)
- SetColorOfFlashEffectLight { transition_time: 7, red: 255, green: 184, blue: 224, alpha: 0 }
- AsyncWait(38.0)
- RemoveFlashEffect
SFX
- SoundEffectStop(105)
- SyncWait(1.0)
- SoundEffect1(4064)
- SoundEffect1(3964)
- SoundEffect1(3980)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(9.0)
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(18.0)
- SoundEffect1(3965)
- SoundEffect1(3983)
- SoundEffect1(4064)
- AsyncWait(19.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(45.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }