P+ - Zelda - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3333167, unk: 0 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  3. AsyncWait(12.0)
  4. FrameSpeedModifier { multiplier: 1.54545, unk: 0 }
  5. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  6. FlashEffectLight { red: 255, green: 69, blue: 37, alpha: 149, light_source_x: 76.0, light_source_y: -8.0 }
  7. SetColorOfFlashEffectLight { transition_time: 5, red: 255, green: 64, blue: 0, alpha: 0 }
  8. AsyncWait(20.0)
  9. RemoveFlashEffect

GFX

  1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
  2. AsyncWait(1.0)
  3. FlashEffectOverlay { red: 255, green: 70, blue: 0, alpha: 128 }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  5. SetColorOfFlashEffectOverlay { transition_time: 12, red: 255, green: 70, blue: 0, alpha: 48 }
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  7. AsyncWait(11.0)
  8. AsyncWait(15.0)
  9. RemoveFlashEffect

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(3968)
  3. SyncWait(9.0)
  4. SoundEffect1(3969)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(18.0)
  3. Rumble { unk1: 12, unk2: 0 }