P+ - Zelda - Subaction - SpecialSStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
Stats
IASA: |
None |
Subaction Index: |
0x1d0 |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.3333167, unk: 0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- AsyncWait(12.0)
- FrameSpeedModifier { multiplier: 1.54545, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- FlashEffectLight { red: 255, green: 69, blue: 37, alpha: 149, light_source_x: 76.0, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 5, red: 255, green: 64, blue: 0, alpha: 0 }
- AsyncWait(20.0)
- RemoveFlashEffect
GFX
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
- AsyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 70, blue: 0, alpha: 128 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- SetColorOfFlashEffectOverlay { transition_time: 12, red: 255, green: 70, blue: 0, alpha: 48 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- AsyncWait(11.0)
- AsyncWait(15.0)
- RemoveFlashEffect
SFX
- AsyncWait(10.0)
- SoundEffect1(3968)
- SyncWait(9.0)
- SoundEffect1(3969)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 12, unk2: 0 }