P+ - Zelda - Subaction - HeavyThrowF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Subaction Index: |
0x110 |
Scripts
Main
- AsyncWait(17.0)
- UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(18.0), Scalar(12.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }