P+ - Zelda - Subaction - SpecialLw2
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Stats
IASA: |
8 |
Subaction Index: |
0x1dc |
Scripts
Main
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- ChangeHurtBoxStateAll { state: Normal }
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 200 }
- SetColorOfFlashEffectOverlay { transition_time: 34, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(34.0)
- RemoveFlashEffect
SFX
- SoundEffectVictory(4044)
- AsyncWait(5.0)
Other
- Rumble { unk1: 2, unk2: 30 }
- AsyncWait(1.0)