P+ - Zelda - Subaction - SpecialSReturn

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Stats

IASA: 32
Subaction Index: 0x39

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.1666666, unk: 0 }
  2. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 0 }
  3. if (not(BoolIsTrue LongtermAccessBool (0x7e)))
    1. ResetVerticalVelocityAndAcceleration(true)
    2. ResetVerticalVelocityAndAcceleration(false)
  4. if (not(OnGround))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x7e) }
  5. AsyncWait(4.0)
  6. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
    1. IfStatementAnd ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
    2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    3. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -2 }
    4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
    6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    7. Posture(3)
    8. Posture(4)
  7. AsyncWait(12.0)
  8. BoolVariableSetTrue { variable: RandomAccessBool (0x82fdc) }
  9. BoolVariableSetTrue { variable: RandomAccessBool (0x728fc) }
  10. BoolVariableSetTrue { variable: RandomAccessBool (0x6221c) }
  11. AsyncWait(13.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
  13. AsyncWait(35.0)
  14. AllowInterrupts

GFX

  1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  4. AsyncWait(1.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
  6. FlashEffectOverlay { red: 255, green: 70, blue: 0, alpha: 128 }
  7. SetColorOfFlashEffectOverlay { transition_time: 12, red: 255, green: 70, blue: 0, alpha: 53 }
  8. AsyncWait(6.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 27, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  10. RemoveFlashEffect

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(3983)

Other

  1. Subroutine(0x21608)