P+ - Zelda - Subaction - SpecialSReturn
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
Stats
IASA: |
32 |
Subaction Index: |
0x39 |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.1666666, unk: 0 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 0 }
- if (not(BoolIsTrue LongtermAccessBool (0x7e)))
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- if (not(OnGround))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x7e) }
- AsyncWait(4.0)
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- IfStatementAnd ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -2 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- Posture(3)
- Posture(4)
- AsyncWait(12.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x82fdc) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x728fc) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x6221c) }
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
- AsyncWait(35.0)
- AllowInterrupts
GFX
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 70, blue: 0, alpha: 128 }
- SetColorOfFlashEffectOverlay { transition_time: 12, red: 255, green: 70, blue: 0, alpha: 53 }
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 27, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- RemoveFlashEffect
SFX
- AsyncWait(7.0)
- SoundEffect1(3983)
Other
- Subroutine(0x21608)