P+ - Zelda - Subroutine - 0x21608

  1. AsyncWait(8.1)
  2. FlashEffectLight { red: 244, green: 244, blue: 0, alpha: 118, light_source_x: 73.05, light_source_y: -15.0 }
  3. SyncWait(1.2223)
  4. FlashEffectLight { red: 248, green: 248, blue: 0, alpha: 112, light_source_x: 74.3, light_source_y: -15.0 }
  5. SyncWait(1.2223)
  6. FlashEffectLight { red: 252, green: 252, blue: 0, alpha: 106, light_source_x: 74.925, light_source_y: -15.0 }
  7. SyncWait(1.2223)
  8. FlashEffectLight { red: 244, green: 244, blue: 0, alpha: 118, light_source_x: 75.25, light_source_y: -15.0 }
  9. SyncWait(1.2223)
  10. FlashEffectLight { red: 248, green: 248, blue: 0, alpha: 104, light_source_x: 75.55, light_source_y: -15.0 }
  11. SyncWait(2.0999832)
  12. FlashEffectLight { red: 252, green: 252, blue: 0, alpha: 90, light_source_x: 76.4, light_source_y: -15.0 }
  13. SyncWait(1.2223)
  14. FlashEffectLight { red: 252, green: 252, blue: 0, alpha: 102, light_source_x: 76.525, light_source_y: -15.0 }
  15. SyncWait(2.0999832)
  16. FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 96, light_source_x: 76.6, light_source_y: -15.0 }
  17. SetColorOfFlashEffectLight { transition_time: 9, red: 255, green: 255, blue: 0, alpha: 0 }
  18. SyncWait(10.5)
  19. RemoveFlashEffect