P+ - Zelda - Subroutine - 0x24518

  1. loop 3 times:
    1. FlashEffectLight { red: 255, green: 144, blue: 128, alpha: 48, light_source_x: 74.1, light_source_y: 40.0 }
    2. SyncWait(1.0)
    3. FlashEffectLight { red: 255, green: 176, blue: 160, alpha: 64, light_source_x: 74.0, light_source_y: 20.0 }
    4. SetColorOfFlashEffectLight { transition_time: 12, red: 255, green: 80, blue: 88, alpha: 20 }
    5. SyncWait(12.0)