P+ - Zelda - Subroutine - 0x292d4

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
  2. if ((RandomAccessInt (0x41f9) Equal scalar(-1)))
    1. BoolVariableSetFalse { variable: RandomAccessBool (0x845e0) }
    2. GenerateArticle { article_id: 0, subaction_only: true }
    3. IntVariableSet { variable: RandomAccessInt (0xa), value: 1 }
    4. IntVariableSet { variable: RandomAccessInt (0x4247), value: 1 }
  3. else
    1. if ((RandomAccessInt (0x39c2) Equal scalar(-1)))
      1. BoolVariableSetFalse { variable: RandomAccessBool (0x73f00) }
      2. GenerateArticle { article_id: 0, subaction_only: true }
      3. IntVariableSet { variable: RandomAccessInt (0xa), value: 2 }
      4. IntVariableSet { variable: RandomAccessInt (0x3a10), value: 2 }
    2. else
      1. if ((RandomAccessInt (0x318b) Equal scalar(-1)))
        1. BoolVariableSetFalse { variable: RandomAccessBool (0x63820) }
        2. GenerateArticle { article_id: 0, subaction_only: true }
        3. IntVariableSet { variable: RandomAccessInt (0xa), value: 3 }
        4. IntVariableSet { variable: RandomAccessInt (0x31d9), value: 3 }
  4. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }