P+ - Zelda - Subroutine - 0x28160

  1. if ((RandomAccessInt (0x41f9) Equal scalar(1)))
    1. IfStatementOr ((RandomAccessInt (0x39c2) Equal scalar(1)))
    2. IfStatementOr ((RandomAccessInt (0x318b) Equal scalar(1)))
    3. BoolVariableSetTrue { variable: RandomAccessBool (0x1d) }
  2. IntVariableDecrement { variable: RandomAccessInt (0x0) }