P+ - Zelda - Subroutine - 0x6640

  1. UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 7 })] }
  2. if (AnimationEnd)
    1. UnknownEvent { namespace: 0xc, code: 0x5, unk1: 0x0, arguments: [] }