P+ - Zelda - Common Subroutine 0x1fe44
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam1) }
- if (not(BoolIsTrue RandomAccessBool (0x11)))
- Subroutine(0x21c50)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc3d))) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc2d))) }
- TagDisplay(true)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }