P+ - Zelda - Common Section statusAnimCmdPre_Wait

  1. if (BoolIsTrue LongtermAccessBool(StaminaDead))
    1. UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(75)] }
  2. else
    1. if (BoolIsTrue LongtermAccessBool(HasHammer))
      1. UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(223)] }
    2. else
      1. if ((InternalConstantInt(HeldItem) Equal scalar(0)))
        1. UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(178)] }