P+ - Zelda - Subroutine - 0x21d18

  1. loop 2 times:
    1. SyncWait(1.0)
    2. FlashEffectLight { red: 255, green: 255, blue: 37, alpha: 64, light_source_x: 75.1, light_source_y: -8.0 }
    3. SyncWait(1.0)
    4. FlashEffectLight { red: 240, green: 240, blue: 37, alpha: 117, light_source_x: 75.1, light_source_y: -8.0 }
  2. FlashEffectLight { red: 240, green: 240, blue: 0, alpha: 153, light_source_x: 75.1, light_source_y: -8.0 }