P+ - Zelda - Subroutine - 0x218a8

  1. AsyncWait(8.5561)
  2. FlashEffectLight { red: 244, green: 244, blue: 0, alpha: 118, light_source_x: 72.95, light_source_y: -15.0 }
  3. SyncWait(1.2223)
  4. FlashEffectLight { red: 248, green: 248, blue: 0, alpha: 96, light_source_x: 71.7, light_source_y: -15.0 }
  5. SyncWait(1.2223)
  6. FlashEffectLight { red: 252, green: 252, blue: 0, alpha: 82, light_source_x: 71.175, light_source_y: -15.0 }
  7. SyncWait(1.2223)
  8. FlashEffectLight { red: 244, green: 244, blue: 0, alpha: 86, light_source_x: 70.95, light_source_y: -15.0 }
  9. SyncWait(1.2223)
  10. FlashEffectLight { red: 248, green: 248, blue: 0, alpha: 72, light_source_x: 70.2, light_source_y: -15.0 }
  11. SyncWait(1.2223)
  12. FlashEffectLight { red: 252, green: 252, blue: 0, alpha: 66, light_source_x: 69.85, light_source_y: -15.0 }
  13. SyncWait(1.2223)
  14. FlashEffectLight { red: 248, green: 248, blue: 0, alpha: 78, light_source_x: 69.55, light_source_y: -15.0 }
  15. SyncWait(1.2223)
  16. FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 72, light_source_x: 69.35, light_source_y: -15.0 }
  17. SyncWait(2.4446)
  18. FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 78, light_source_x: 69.225, light_source_y: -15.0 }
  19. SetColorOfFlashEffectLight { transition_time: 9, red: 255, green: 255, blue: 0, alpha: 0 }
  20. SyncWait(11.0007)
  21. RemoveFlashEffect