P+ - Zelda - Common Subroutine 0x80541060

  1. CreateInterrupt { interrupt_id: None, action: CliffWait, requirement: (AnimationEnd) }
  2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  3. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. Return