P+ - Zelda - Subroutine - 0x267d8

  1. FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt(VerticalCharacterVelocity) }
  2. if ((RandomAccessFloat (0x8) LessThan scalar(0)))
    1. FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: -1 }
  3. if ((RandomAccessFloat (0x8) GreaterThanOrEqual scalar(0.66)))
    1. IntVariableSet { variable: RandomAccessInt (0xa), value: 60 }
  4. else
    1. if ((RandomAccessFloat (0x8) GreaterThanOrEqual scalar(0.3)))
      1. IntVariableSet { variable: RandomAccessInt (0xa), value: 61 }
    2. else
      1. IntVariableSet { variable: RandomAccessInt (0xa), value: 62 }