P+ - Zelda - Common Subroutine 0x805463f0

  1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 10 }
  2. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  4. Subroutine(0x22770)
  5. UnknownEvent { namespace: 0xe, code: 0x6, unk1: 0x0, arguments: [Scalar(3.3333334e-5)] }