P+ - Zelda - Subroutine - 0x22240

  1. FlashEffectLight { red: 144, green: 112, blue: 255, alpha: 240, light_source_x: 74.825, light_source_y: 18.0 }
  2. SetColorOfFlashEffectLight { transition_time: 3, red: 200, green: 96, blue: 232, alpha: 48 }
  3. SyncWait(3.0)
  4. FlashEffectLight { red: 255, green: 255, blue: 69, alpha: 240, light_source_x: 74.825, light_source_y: 18.0 }
  5. SetColorOfFlashEffectLight { transition_time: 16, red: 200, green: 96, blue: 232, alpha: 0 }
  6. SyncWait(16.0)
  7. RemoveFlashEffect