P+ - Zelda - Common Subroutine 0xeabc

  1. EnableInterruptGroup(GroundSpecial)
  2. EnableInterruptGroup(GroundItem)
  3. EnableInterruptGroup(GroundAttack)
  4. EnableInterruptGroup(GroundGuard)
  5. EnableInterruptGroup(GroundOther)
  6. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10046 }
  7. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10048 }
  8. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10051 }
  9. EnableInterruptGroup(GroundJump)
  10. UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }