P+ - Zelda - Subroutine - 0x26728

  1. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x82fd6) }
    2. BoolVariableSetTrue { variable: RandomAccessBool (0x728f6) }
    3. BoolVariableSetTrue { variable: RandomAccessBool (0x62216) }
    4. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }