P+ - Zelda - Subroutine - 0x26728
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- BoolVariableSetTrue { variable: RandomAccessBool (0x82fd6) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x728f6) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x62216) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }