P+ - Zelda - Common Subroutine 0x147ac
- CreateInterrupt { interrupt_id: Some(10006), action: HitWall, requirement: (InAir) }
- PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(2))
- PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x1) NotEqual scalar(2)))
- CreateInterrupt { interrupt_id: Some(10007), action: HitWall, requirement: (InAir) }
- PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(4))
- PreviousInterruptAddRequirement((InternalConstantInt(RightKnockback) GreaterThan InternalConstantInt (0xcd4)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x1) NotEqual scalar(1)))
- CreateInterrupt { interrupt_id: Some(10016), action: DownDamage, requirement: (OnGround) }
- PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(2))
- PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x1) NotEqual scalar(2)))
- CreateInterrupt { interrupt_id: Some(10017), action: DownDamage, requirement: (OnGround) }
- PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(4))
- PreviousInterruptAddRequirement((InternalConstantInt(RightKnockback) GreaterThan InternalConstantInt (0xcd4)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x1) NotEqual scalar(1)))