P+ - Zelda - Common Subroutine 0x805402d8

  1. CreateInterrupt { interrupt_id: Some(10048), action: Turn2, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.475))) }
  2. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59f7)))
  3. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.375)))
  4. PreviousInterruptAddRequirement((RandomAccessInt (0x8) GreaterThanOrEqual scalar(5)))
  5. if ((InternalConstantInt(PreviousAction) Equal scalar(7)))
    1. IntVariableSet { variable: RandomAccessInt (0x8), value: 5 }
  6. Return