P+ - Zelda - Common Subroutine 0x22ba0

  1. ControllerUnk02
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: Some(10028), action: LandingLagAerialAttack, requirement: (OnGround) }
  4. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
  5. EnableInterruptGroup(AirLanding)
  6. CallEveryFrame { thread_id: 9, script: 0x22b70 }