P+ - Zelda - Subroutine - 0x28010

  1. IntVariableSet { variable: RandomAccessInt (0xa), value: 0 }
  2. if ((RandomAccessInt (0x41f9) NotEqual scalar(-1)))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x845e0)))
    2. IntVariableSet { variable: RandomAccessInt (0xa), value: 1 }
  3. else
    1. if ((RandomAccessInt (0x39c2) NotEqual scalar(-1)))
      1. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x73f00)))
      2. IntVariableSet { variable: RandomAccessInt (0xa), value: 2 }
    2. else
      1. if ((RandomAccessInt (0x318b) NotEqual scalar(-1)))
        1. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x63820)))
        2. IntVariableSet { variable: RandomAccessInt (0xa), value: 3 }