P+ - Zelda - Subroutine - 0x22038

  1. loop 3 times:
    1. FlashEffectLight { red: 240, green: 240, blue: 37, alpha: 144, light_source_x: 76.0, light_source_y: -8.0 }
    2. SyncWait(2.0)
    3. FlashEffectLight { red: 255, green: 255, blue: 37, alpha: 69, light_source_x: 76.0, light_source_y: -8.0 }
    4. SyncWait(2.0)
  2. SetColorOfFlashEffectLight { transition_time: 7, red: 255, green: 255, blue: 37, alpha: 0 }
  3. SyncWait(7.0)
  4. loop 3 times:
    1. FlashEffectLight { red: 240, green: 240, blue: 37, alpha: 144, light_source_x: 76.0, light_source_y: -8.0 }
    2. SyncWait(1.6666)
    3. FlashEffectLight { red: 255, green: 255, blue: 37, alpha: 69, light_source_x: 76.0, light_source_y: -8.0 }
    4. SyncWait(1.6666)
  5. FlashEffectLight { red: 236, green: 236, blue: 37, alpha: 161, light_source_x: 76.0, light_source_y: -8.0 }