P+ - Zelda - Subroutine - 0x17e08

  1. Subroutine(0x26ae0)
  2. IntVariableIncrement { variable: RandomAccessInt (0x1) }
  3. if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0xfab)))
    1. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }