P+ - Zelda - Subroutine - 0x1eb08

  1. FlashEffectOverlay { red: 80, green: 255, blue: 17, alpha: 133 }
  2. SetColorOfFlashEffectOverlay { transition_time: 22, red: 80, green: 255, blue: 48, alpha: 0 }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 10, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 45.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 28, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
  5. SoundEffect1(3983)
  6. if (not(BoolIsTrue RandomAccessBool (0x1c)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 53, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0999832, randomize: None, terminate_with_animation: false })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 53, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })