P+ - Zelda - Subroutine - 0x2951c

  1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  2. if ((RandomAccessInt (0xb04d56) Equal scalar(480)))
    1. IfStatementAnd ((RandomAccessInt (0xb04d45) Equal scalar(2)))
    2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb04d42) }
  3. else
    1. if ((RandomAccessInt (0xb19556) Equal scalar(480)))
      1. IfStatementAnd ((RandomAccessInt (0xb19545) Equal scalar(2)))
      2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb19542) }
    2. else
      1. if ((RandomAccessInt (0xb2dd56) Equal scalar(480)))
        1. IfStatementAnd ((RandomAccessInt (0xb2dd45) Equal scalar(2)))
        2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb2dd42) }
      2. else
        1. if ((RandomAccessInt (0xb42556) Equal scalar(480)))
          1. IfStatementAnd ((RandomAccessInt (0xb42545) Equal scalar(2)))
          2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0xb42542) }
  4. FloatVariableSet { variable: RandomAccessFloat (0x423c), value: RandomAccessFloat (0x7) }
  5. FloatVariableSet { variable: RandomAccessFloat (0x3a05), value: RandomAccessFloat (0x7) }
  6. FloatVariableSet { variable: RandomAccessFloat (0x31ce), value: RandomAccessFloat (0x7) }