P+ - Zelda - Subroutine - 0x18bc0

  1. if (not(OnGround))
    1. IntVariableDecrement { variable: RandomAccessInt (0x0) }
    2. if ((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
      1. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(1)] }
    3. else
      1. UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(1)] }