P+ - Zelda - Subroutine - 0x26ae0

  1. FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(VerticalCharacterVelocity) }
  3. IntVariableDecrement { variable: RandomAccessInt (0x0) }